"Mountain 2", also known as "Elemental Mountain", was a Level Originally intented to replace the broken "Mountain 1" Level, thus it also incorperated a Lava-Cave section, dealing with Thwomps, while also including the "Float over the Clouds" mechanic from the corrupted Tall-Tower-Level, combining two Elements from lost Levels. The idea of the Lava-Cave, while using Wind-mechnaics in the same Level was also intented to be integrated to a later Mountain Level. Additionally there was a slope intented leading to a mountain Oasis. On the other Mountain, Lava welled up and also contained a Lava-Cave section inside. Another Power-Star needed the Metal-Cap, so the Metal-Cap should enable Mario to defy the winds and reach forth to the Power-Star. One of them included a short maze-section, using the Wind-mechanic turning some ways into One-Way. The Level was intented to take place on two different Major mountains. It combined Lava with Wind mechanics and also used the Bully-Enemy again. "Mountain 1" was a Level inspired by Kirby Amazing Mirrors Chilly Mountain Level and used similiar turquoise colors. The latter mechanic was used in Course 7 of the released Version instead. Further it used obstacles, that uses Checkerboards and Tilting Platforms in relation to the walls, they are placed on. One part of the Level was intented to be inside the Tower, resembling the "Tower Climb"-Level in Yoshis Story World 1. Another Major theme was the main-Tower, that could be scaled by different ways. This storms were "caused" by Clouds placed on the ground and Mario needed to float from such a Cloud to another. For one Star, Mario must elevat by the Storm coming from the deep while avoid attacks from enemies around. Further it was intent to give the Wing-Cap another significance, as enabling Mario to travel from the Roofs of different lower Towers and to pass Floating rings. "The tall Tower" a reference to the the Yoshis Story Level with the same name, was a Level based on Tilting Platforms, Checkerboard Platforms and the Wind-functions. 6 Power Stars each Level (without Red-Coin-Star) Mario and the other hand is sent by Peach to find the Power Stars before the Koopa-Troops. However they Need the Power-Stars as an accumulator, thus Bowser and his troops are searching for the lost Power Stars. The plot of the game is about a "Cosmic Force", caused by a certain Star-Constellation, which will increase the Black-Magic of the Koopas. Since the author of SMW-Central prefered other Music than the original creator, the Version available on SMW-Central differs slighty from the original hack downloadable on Youtube.
He released his Hack on SMW-Central, there one Administrator advised him for other Music themes and helped with some technical issues, and on his Youtube Channel.However. For his last Level, he tried for his first time the "Scrolling texture" feature and added Hex-edited stuff. After seeing his own Level played an enjoyed, he decided to finish his Project (that was 2016), thereupon, since he was not satisfied with the quality of the former Levels, Extended the Levels he liked further, and replaced those he didn't enjoy anymore with new ones. But he wanted, at least his first and favorite Level being played, so he sent it to a Let Player on Youtube. Aftherthat, VenusFeuerFalle lost his interest in making further Super Mario 64 Levels, leading to break up with this Project. He made two other huge Levels, which later get corrupted. With "Expanded Level Boundaries", VenusFeuerFalle decided to further extend his finished Levels and added another Power Star for each of them, while degrading the Red-Coin Star to an optional Bonus-Star replacing the 100-Coin-Star. The first three Levels were "Castle Outside", "Piranha Plant Hills" and "Chocolate Island" (clearly differing from the released Version).Īfter finishing some other Levels (Underground Maze, Mushroom City, Midnight Walkway and Industrial Insanity), VenusFeuerFalle was looking for other possibilities to edit the hack, and encountered the newer Level-Importer by Skelux. At this time, he was not aware of Skelux newer Importer, thus These Levels had no extended boundaries, which also influenced some Level designs.
However, after he finished three (short) Levels, he started to prefer to keep on SM 64 rather than the 2D-Games. At this moment, VenusFeuerFalle used this hack mostly to Experiment with no further intent to make this a complete hack (he was currently also testing SMW Hacking and YI Hacking (The latter has been lost accidentely).
#MARIO KART 64 MUSIC EXTENDED SERIES#
He started 2013 and learned from Lugmillord's Tutorial Series available in German. This Hack is also the first hack made by VenusFeuerFalle.